All Activities
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Name your effect
This lesson explains how to choose a good name for your effect.
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Revisiting patch logic
This lesson prepares you to use patch logic in conjunction with the Screen Tap, Object Tap and other patches to create new effects.
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Introduction to the Loop Animation patch
This lesson introduces the Loop Animation patch and prepares you to use it in a scene.
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Position and move assets
This lesson prepares you to position and move assets within a scene.
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Create a particle system
This lesson introduces particle systems and prepares you to create one.
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Make sure your effects are great
This lesson provides an overview of what's covered in the course Interactivity and dynamic effects
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Explore the world of AR
This lesson prepares you to better understand the various value propositions and use cases for AR.
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Introduction to Meta Spark Studio
This lesson introduces you to the Meta Spark AR Creation course.
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Record a demo video
This lesson prepares you to develop a demo video.
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Upload from Meta Spark Studio
This lesson prepares you to upload an effect directly from Meta Spark Studio.
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Export and upload manually
This lesson prepares you to export and manually upload an effect.
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Explore world and object tracking
This lesson provides an overview of what's covered in the course World and object tracking
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Discover types of materials
This lesson introduces different material types available in Meta Spark Studio and explains the benefits and utility of each.
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Hand trackers
This lesson prepares you to use hand trackers in your effects.
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Add and subtract with Patch Editor
This lesson prepares you to use Add and Subtract patches to adjust your audio.
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Import audio into a scene
This lesson introduces you to different types of audio you can import and how to import them.
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Get started with audio assets
This lesson provides an overview of what's covered in the course Creating with audio assets.
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Think about device parameters
This lesson prepares you to develop effects within specific device parameters.
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Think about and evaluate solutions
This lesson explains how to evaluate solutions and bring your ideas to life.
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Add assets to a scene
This lesson prepares you to add assets to a scene.
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Overview of trackers
This lesson introduces you to the different types of trackers available and provides some ideas of when you might want to use each.
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Modify objects with patches
This lesson prepares you to modify objects with patches.