Introduction to testing
This lesson explains why testing effects on an actual device is so important.
This lesson explains why testing effects on an actual device is so important.
This course prepares you to use gestures, facial expressions, particle systems and prompts.
This course prepares you to use gestures, facial expressions, particle systems and prompts.
This course prepares you to upload effects, update them downstream, navigate rejected effects and track the performance of your effects over time.
This lesson introduces scripting and prepares you to use it in your effects.
This lesson introduces the different materials you can use in Meta Spark Studio.
This lesson provide an overview of what's covered in the course Working with 2D assets.
This lesson introduces signals and some ways that you can use them.
This lesson prepares you to assess the material and texture needs of a project.
This lesson prepares you to incorporate head gestures into your projects.
This lesson prepares you to troubleshoot and fix logic errors.
This lesson prepares you to use the depth test and write to depth buffer to manipulate materials in Meta Spark Studio.
This lesson prepares you to get all necessary sign-offs before you upload an effect.
This lesson prepares you to create shader code assets and define the functions of your shader.
This lesson explains the difference between JavaScript and TypeScript and prepares you to create and edit a script.
This lesson prepares you to write code in the reactive way used by Meta Spark Studio.
This lesson explains how to assign materials to objects in Meta Spark Studio.
This lesson prepares you to incorporate patch logic into your process.
This lesson explains how to be added as an AR manager and what you can do in this role.
This lesson prepares you to choose tags and categories for your effects.
This lesson prepares you to upload updated effects.
This lesson prepares you to update your effects.
This lesson prepares you to track the stats for each of your effects.
This lesson helps you understand what to do if one of your effects is rejected.